
Concept & Design
Attraction concepts, theming and experience design — from first sketch and floor plan to the look, story and flow of every room and lane.
Designers, fabricators, engineers and developers — one team building every attraction end to end, under one roof in Thessaloniki.
Intelligent Entertainment is built on a single principle: the people who design an attraction are the same people who fabricate, program, install and support it. Concept, scenic, electronics, software and logistics all sit in one 3,000 m² facility, so ideas move from sketch to installed attraction without ever leaving the building.
That structure is why our systems ship reliable and stay reliable — nothing is handed off to a third party who never sees the venue.
Six disciplines working side by side on every project.

Attraction concepts, theming and experience design — from first sketch and floor plan to the look, story and flow of every room and lane.

In-house scenic build: sets, props and themed environments produced by our own workshop, not outsourced.

CNC machining and precision cutting that turn designs into accurate, repeatable physical parts at production scale.

Custom controllers, sensors and wiring — the automation hardware that runs gameplay, effects and resets reliably.

The proprietary control platform, game logic, scoring and player-identification systems behind every attraction.

Final assembly and testing, on-site installation, staff training and the ongoing technical support that keeps venues running.
Individual team profiles — names, roles and photos — will appear here. Send the roster and headshots and we'll add a leadership and department team grid.
Whether you're planning a venue or looking to join the team that builds the attractions, we'd like to hear from you.
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